Tuesday, November 02, 2004

Werewolf game thoughts

Building on my last post, I'm thinking of a Werewolf game idea.

It'd be a small game, one or two players. The basic concept is that they have just been bitten by a werewolf. They have between one full moon and the next to find a cure, kill themselves, or turn into a werewolf. The job of the GM is to put the PCs in situations where they will need to face their humanity, or inhumanity. The PCs havea a beast that is divided into Urges: Bestial, Sexual, Controlling, etc. When the PCs encounter a given situation they can choose to try and resist the urge that would dominate that situation. If they resist it, they have to face the terrors of that situation and very probably come out the worse for it. If they give in, they can accept the wolf within and use it to overcome the situation. The more they let the wolf out, the more of a monster they become. If they can go 29 days in which they hold off the urge more than they succumb to it, then they are cured. If they succumb to it more than they resist, they fall to the beast. During this time, of course, they can also hunt for other cures (very possibly more, or less, painful...including main-lining wolfsbane or silver nitrate, neither of which are survivable normally, but if you succumb to the wolf...you could survive, and paradoxically also have a greater likelyhood of turning into a monster...ain't life a bitch?).

Of course, if you also incorporate my previous idea into that, then each PC could also be harrased by past lives as a werewolf...including possibly humoerous scenes in London porno theaters where the ghosts are "just trying to be helpful".

I get such strange ideas at this hour of the night.

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