Mage LARP tonight
Tonight's LARP was seven shades of fucking AWESOME. My Virtual Adept got thrown into Quiet (as illustrated in the previous post...which was essentially his quiet until the other PCs intervened) where he was a cyber-punk action god. My character with 3 Physical Traits killed several Technocrat hobgoblins and managed to do a roof-top running scene (in addition to some great uses of Forces 2). He also got a gun, provided courtesy of his Quiet.
Unfortunatly I was broken out of it. I really enjoyed it, and frankly the character seemed a bit lackluster in the 15 or 20 minutes of game afterwards (but I'm assured that next game, the last, will be fucking AWESOME).
My friend, Ericka, also had a great Quiet. She got to become a full Marauder, with her own little Dashiell Hammet/Raymond Chandler universe. Funny thing is, though, her adventures were like Sam Spade, with the simple change of Sam being a woman. So basically it turned into a lesbian detective story at times. It was great to listen to.
The Storyteller than ran both our scenes, Stephen Near, is a fantastic guy. He has an incredible grasp of Mage and the way that different folks' paradigms work into it. He's been the mastermind behind many of the subplots that have made playing 7r4d3m4rk so fantastic. He has this fantastic understanding of literature, to the point where both Ericak and myself were talking to him in the language of novels and movies. He started describing the way the city looked, and I said "So like Jennifer Government meets The Matrix?" And he said "Yes! Exactly!". And there were other things. Bruce Sterling, William Gibson, Max Barry, Neil Stephenson...all my favourite cyber-punk writers made it into the night in one reference or another. 7r4d3m4rk's little fantasy world ran like Neuromancer meets Snow Crash meets The Matrix meets several Sterling novels whose names I can't remember. Fucking FAN-TAS-TIC!
Steve, if you're reading this, major major kudos. It was great.
Unfortunatly I was broken out of it. I really enjoyed it, and frankly the character seemed a bit lackluster in the 15 or 20 minutes of game afterwards (but I'm assured that next game, the last, will be fucking AWESOME).
My friend, Ericka, also had a great Quiet. She got to become a full Marauder, with her own little Dashiell Hammet/Raymond Chandler universe. Funny thing is, though, her adventures were like Sam Spade, with the simple change of Sam being a woman. So basically it turned into a lesbian detective story at times. It was great to listen to.
The Storyteller than ran both our scenes, Stephen Near, is a fantastic guy. He has an incredible grasp of Mage and the way that different folks' paradigms work into it. He's been the mastermind behind many of the subplots that have made playing 7r4d3m4rk so fantastic. He has this fantastic understanding of literature, to the point where both Ericak and myself were talking to him in the language of novels and movies. He started describing the way the city looked, and I said "So like Jennifer Government meets The Matrix?" And he said "Yes! Exactly!". And there were other things. Bruce Sterling, William Gibson, Max Barry, Neil Stephenson...all my favourite cyber-punk writers made it into the night in one reference or another. 7r4d3m4rk's little fantasy world ran like Neuromancer meets Snow Crash meets The Matrix meets several Sterling novels whose names I can't remember. Fucking FAN-TAS-TIC!
Steve, if you're reading this, major major kudos. It was great.
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